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This relates strongly to:

Projectiles use the tags *xTile*, *yTile* and *zTile*. However all these values are shorts. The limitation of shorts is from -32768 to -32767 (both included). This means shooting an arrow in the block (0|50|32768) will overflow the *zTile* so it becomes -32768.

I made a short video which shows really good what effect that has.

Summary of the video:
I shot an arrow in (0|55|32768). The *zTile* value became -32768. I went to (0|55|-32768) and broke this block (multiple times). After that I went back to (0|55|32768) and the arrow felt down from the block.

Note: It rather seems like unloading the chunk caused the arrow to fall, because it probably couldn't get the block information of (0|55|-32768) as this position wasn't loaded at that moment

Note: This does not affect ItemFrames or Paintings

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Comments 1

Seems to be fixed in 15w34d

marcono1234

(Unassigned)

Unconfirmed

arrow, overflow, projectile, short, xTile, yTile, zTile

Minecraft 1.8.4

Minecraft 15w34d

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