Filled maps have no
*Damage*
value restriction:
When you reach the map id 32767 and then create a new map, it will stay the next 32768 maps at 0, because Minecraft starts then with -32768 which is invalid so it defaults it to 0.
Items with defaulted
*Damage*
value:
If you give yourself an item with invalid*Damage*
value, like/give @p bone 1 1
It acts really strange as it doesn't show its damage value, but still has a different one than the default.
That is MC-64754
in 15w34d it no longer applies for potions, since it now used a data tag for determining what potion it is