If I create a server with a texture pack greater than about 12MB (don't know the exact size) it would download correctly. It creates a zip file in the mp-cache folder, but that file has a size of 0 kilobyte. After that the game thinks that the textures are loaded.
As a lot of Mods enable additional textures or higher resolution this gets pretty annoying if you have for example a creative server with a custom texturepack and need to tell users to manually download and install it, so basicly as in older Minecraft versions.
Linked issues
Comments 2
Duplicate of MC-5238, please use the search function to see if your bug has already been submitted. Currently over 46% of tickets are being closed as duplicate.
Confirmed over localhost connection as to rule out connectivity issues.
A 9.9 MB zip works, but a 19.8 MB zip fails at 0 Bytes