Fog disrupts leaves texture.
More info:
I used LB Photo Realism x128, I converted it using the unstitcher tool
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vanilla texture is normal.
it's only with the HD ones.
maybe the unstitcher does something wrong in converting textures?
cuz I have tried other texture packs, the leaves were okay but the vines where still white.
Setting render distance to Far fixes this though.
it's something with the fog
Duplicate of MC-1794, please use the search function to see if your bug has already been submitted. Currently over 50% of tickets are being closed as duplicate.
Resolved as duplicate of MC-1794
im pretty sure its different cuz MC-1794 only has white lines between blocks and is not related to hd textures
ps. dont just read the title, also see the screenshots
I agree with Jomik, it totally 2 different problems.
This one is related to alpha transparency AND fog. The result is "white" pixels in textures".
The other one is not related to alpha transparency NOR fog... The result is "white" lines like between polygons.
Kumasasa: This issue is due to mipmapping when it is activated (forced) in the graphiccard settings. Minecraft 3D engine seems to not be able to manage it well. It's solved when forcing mipmapping disabled.
Try it with vanilla texture pack, if it still occurs, then comment back.