mojira.dev

Sphax

Assigned

No issues.

Reported

MC-128629 End Portal effect has wrong parallax since 1.11 Duplicate MC-63485 HD textures for Banners do not work Invalid MC-8598 Extreme lag/game freeze on snapshot with HD texturepack Duplicate MC-1188 Bad Clock and Compass rendering with HD texturepacks Invalid MC-1187 Bad water, lava, fire and nether portal animations with HD texturepacks Invalid MC-1186 Bad thickness for items in hand with HD texturepacks Duplicate MC-1185 Some Mobs disappear after save&quit and reload or after unloading/loading the chunk they are in Works As Intended MC-1184 Diamond in Beacon block is not a cube Invalid

Comments

Still happen on 1.13

@Bemoty: The server is not modified, it's a true issue with any HD textures on Minecraft Bedrock and I've also reported it to Microsoft/Mojang team! Please re-open this issue because it is valid and not fixed yet.

That impacts ALL HD resource packson Bedrock!

I added an example of the TTF font, rendered with aliasing border, like on a black background and without alpha transparency support... Please, if TTF is the only way now to customize the font for Resourcepacks, make an option somewhere to select its resolution and allow alpha transparency.

Β Also, with TTF, please use true bold and italic, not the current trick (as shown in attachments).

That new bug is looking exactly like what it was in good ol' days when HD font were not supported.

Β 

Please fix that (again)! πŸ˜‰

I agree this is a bad decision to say it "Works as intended"... The effect since 1.11 is very ugly and frustrating (because the image basically follows the cursor) while it was a nice Parallax effect before with depth sensation.

The new FX is like a 2D texture following the cursor... And a 2D texture following the cursor while world does not is very frustrating...

Related Reddit thread: https://www.reddit.com/r/Minecraft/comments/59y3nf/til_since_16w40a_end_portals_rendering_has_changed/

Related to that same bug: MC-128341

That bug is back underwater in Snapshot 18w15a (see screenshot 2018-04-12 13.28.12)

Reordering elements in 3D models JSON files is not a good way to fix the issue, it just hides the problem.
Looks like the bed issue has been fixed by editing the model itself (in MC-115838 the black dot is a bed foot which should be hidden)

You're right John. Infact it works if ALL textures of the banners are resized to the exact same size. Thanks for helping πŸ™‚

Confirmed in 14w30b

Splash potions have a blue texture instead of the colored one in 14w30b

As said on Twitter:
That works well for Mobs, Minecart, Signs, Chest, etc... And Minecraft is "intended" to support ResourcePacks in other sizes than 16x isn't it? :s

And that since months now that Minecraft officially supports ResourcePacks in SD or HD...

The only thing I said is that the lid collisionning hardly with other things is a graphic bug... You can't say "no, it's not" when the result is graphically ugly and not intended... I think this should be fixed. One solution would be to transform chests with blocks above them to closets for example.

You should read this tweet of Dinnerbone about this lag issue in MC1.5.1 (and also in snapshot 13w16a) : https://twitter.com/Dinnerbone/status/325166727098941440 πŸ˜‰

Kumasasa: This issue is due to mipmapping when it is activated (forced) in the graphiccard settings. Minecraft 3D engine seems to not be able to manage it well. It's solved when forcing mipmapping disabled.

I agree with Jomik, it totally 2 different problems.

This one is related to alpha transparency AND fog. The result is "white" pixels in textures".

The other one is not related to alpha transparency NOR fog... The result is "white" lines like between polygons.