When two Shulkers are at the same spot (it seems like this can happen in normal Survival as well) and shoot, they hit each other. This causes the ShulkerBullets to have for Pos
, Target
and Owner
the same coordinates which leads to NaN
values for the Motion
, TXD
, TYD
and TZD
.
ShulkerBullet corrupted NBT data
{
Air:300s,
Dimension:1,
FallDistance:0.0f,
Fire:0s,
id:"ShulkerBullet",
Invulnerable:0b,
Motion:[
nand,
nand,
nand
],
OnGround:0b,
Owner:{
L:-6230630263625411092l,
M:4101266032947511938l,
X:3938,
Y:158,
Z:1033
},
PortalCooldown:0,
Pos:[
3938.5d,
158.5d,
1033.5d
],
Rotation:[
0.0f,
0.0f
],
Steps:24,
Target:{
L:-6230630263625411092l,
M:4101266032947511938l,
X:3938,
Y:158,
Z:1033
},
TXD:nand,
TYD:nand,
TZD:nand,
UUIDLeast:-7612984393156428520l,
UUIDMost:-6786694156896809923l
}
Possible reason
Probably because somewhere it divides the distance by the distance to the Owner maybe, because 0/0 = NaN
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