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MC-85128

Fireball doesn't use model

The flying firecharge (blaze/ghast/dragon fireball) doesn't use a model at all even if one is specified, only using a particle. The model is used in hand/GUI/dropped/3rd person/item frames, but used a particle when launched by a dispenser/mob. All other launchable objects (snowball, egg, ender pearl, ender eye, splash potion) use their item models,

Attached is a debug pack that shows the issue.

Also related: there is currently no way to specify projectile models' rotation mode: currently they all act like particles (facing the player) rather than having the option to face based on velocity (like arrows) or origin (like wither skulls).

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Comments 6

Are you able to add models to other particles?

Yes. Fireballs are the only ones that don't work.

@Mustek In the debug pack there is a snowball that uses a model for the thrown snowball. I've also done models for the egg, thrown potion, thrown ender pearl, and thrown ender eye. Fire charge/fireball is the only one that has an associated item that doesn't use the item's model.

Leaving it open then.

Confirmed for 1.12-pre5

Fixed in 18w50a, possibly earlier; they still keep facing the player though.

insomniac_lemon

No User

(Unassigned)

Confirmed

Minecraft 1.8.8, Minecraft 15w31c, Minecraft 15w32a, Minecraft 15w32b, Minecraft 15w32c, ..., Minecraft 1.12 Pre-Release 5, Minecraft 1.12, Minecraft 1.12.1 Pre-Release 1, Minecraft 1.12.2, Minecraft 18w19b

Minecraft 18w50a

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