Fireworks display faded colors differently
What I expected to happen was...:
Orange to be more visible.
What actually happened was...:
There was only a slight hint of orange.
Steps to reproduce:
1. Put down a command block with this command:
pre 1.11:
/summon FireworksRocketEntity ~0 ~1 ~0 {LifeTime:10,FireworksItem:{id:fireworks,Count:1,tag:{Fireworks:{Explosions:[{Type:0,Flicker:1,Trail:1,Colors:[8912683],FadeColors:[15925056]}]}}}}
1.11+:
/summon fireworks_rocket ~0 ~1 ~0 {LifeTime:10,FireworksItem:{id:fireworks,Count:1,tag:{Fireworks:{Explosions:[{Type:0,Flicker:1,Trail:1,Colors:[8912683],FadeColors:[15925056]}]}}}}
2. Activate the command block in 15w32c and higher and notice how little orange there is.
3. Activate the command block in 1.8.8 and notice that there is more orange than in 15w32c.
Note:
The last picture doesn't show orange at all, but there is a bit of it at the end of the explosion.
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Comments 4
Is this still an issue in the latest snapshot 16w44a? If so please update the affected versions.
This is an automated comment on any open or reopened issue with out-of-date affected versions.
Can someone please check, if this still applies to 1.15.2 or the latest 1.16 development snapshot (currently that is 20w07a)?
1.9 pre-2 Plz update... This bug is annoying me 😛