Two glitches:
1) If you run a clock to execute /setworldspawn around an entity, teleport the entity into ungenerated chunks, then teleport to the entity, it will delete said entity.
2) Previous to 15w39a/b/c, teleporting away and back to the entity would have the same effect.
To Replicate:
1) Create a new superflat creative world.
2) Give yourself a repeating command block and place it down.
3) Put in '/execute @e[type=ArmorStand] ~ ~ ~ /setworldspawn ~ ~ ~' the command block, and apply any kind of redstone.
4) Summon an ArmorStand at your feet.
5) Run in chat '/tp @e[type=ArmorStand] ~2000 ~ ~', followed by '/tp ~2000 ~ ~'.
6) Armorstand is nowhere to be found.
The superflat world is just to guarantee you'll be on the ground. This still happens in default world type too. Even running an /execute command doesn't work. I hope you can get this solved, and I thank you for your time.
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Duplicate of MC-65040. Please re-check after next snapshot.
They don't become invisible. They stop existing. I've tried running /execute on the armorstand, but I get nothing.
Is this still an issue in the most recent versions (currently that is 1.10.2, or 16w42a) of Minecraft? If so, please update the affected versions and help us keeping this ticket updated from time to time.
Did you teleport the ArmorStand right (in the same tick) after you spawned it?