Teleport summoned Entities in the same tick.
I made a impulse command block connected to a line of chain comamnd blocks.
Because the chain commands execute in the same tick, and for example the first command was:
/summon ArmorStand ~ ~1 ~ {CustomName:Bug,NoGravity:1b}
and the second was:
/tp @e[name=Bug] ~1 ~ ~
When powering the impluse - the Armorstand will be spawned - but not be teleported 1 block at the x.
After quiting the world and rejoining the armorstand is at the right position.
THIS ONLY HAPPENES ON NOGRAVITY:1 ARMORSTANDS
What I expected to happen was...:
The Armorstand will be summoned and then teleported.
What actually happened was...:
The armorstand was summoned and Teleported(When i tped to him i was tped +1 block at the x) but the armorstand looked like it still was in the first position.
Steps to Reproduce:
1. Place block like that:
I C1 C2
I = Impulse
C = Chain
2. Command in C1 = /summon ArmorStand ~ ~1 ~ {CustomName:Bug,NoGravity:1b}
3. Command in C2 = /tp @e[name=Bug] ~1 ~ ~
4. Power I.
Linked issues
duplicates 1
Comments 5
Yes.
How do you add that this is a duplicate to: https://bugs.mojang.com/browse/MC-81075 ?

If this is indeed a duplicate of MC-81075, Moderators will take care of your report and close/link it accordingly.
Done, good find.
So this is a visual bug?