The blocks ingame are only updated and calculated in a specific range (around 200 blocks). Exact info here: (http://www.minecraftwiki.net/wiki/Chunk).
This affects:
.) Redstone
.) Minecarts
.) Water/Lava
I started multiple minecarts on the 270 blockwide test track and same with the repeaters. When i stand at the beginning the blocks far away won't be updated. So the Redstone Signal "stops" and also minecarts have an undefined state. When i then fly to the end of the track i can see where the redstone stopped and also a minecart got stuck at the end but the other 2 i also sent away started travelling back when i went on my way to the end. The minecarts start all on the same block when the chunk gets loaded and do funny things then. Some get stuck some drive back and some proceed driving forward.
So the fix should be some kind of check when a chunk is loaded if there is some "connected" data in the previous chunk and then correctly work threw it. So minecarts proceed travelling in the correct direction and water goes 8 blocks and redstone updates as previous state.
I know the loading more chunks is a problem also like loading all redstone/mincart-tracks all the time. But for the redstone update it would be nice if these glitches get removed so when the chunk gets loaded the affected things still do what they should do!
Related issues
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These bug reports are related to my reported problem:
https://mojang.atlassian.net/browse/MC-3259 (Restone behaviour)
https://mojang.atlassian.net/browse/MC-2878 (Minecart behaviour)
Duplicate of MC-3259, please use the search function to see if your bug has already been submitted. Currently over 50% of tickets are being closed as duplicate.
This is NOT a duplicate because it mentions more things the only the redstone one...
AND I also added the other bug reports in the comments ... I already used the search function ... If you don't do your job right don't do it.