Squid and glow squid collision rule error.
Also affects the bubble columns.
16w06a: No rubberbanding, but still collision error or not synchronized.
In 16w07a rubberbanding again.
In the water also slightly affect.
Code analysis
Based on 1.11 decompiled using MCP 9.35 rc1
The problem is that the motion handling part of the code is only done server-side. This includes setting the horizontal motion (X and Z) to 0 and reducing the vertical motion (Y) when the squid is not in water. Because of that the server resets the horizontal constantly while client-side it changes when the player pushes the squid.
Linked issues
is duplicated by 23
relates to 7
Attachments
Comments 31
Confirmed for
16w06a
Like @unknown says squids are desynchronized. You can push them around but once you hit them, they will reappear at their original position.
Just want to add the word rubberband or rubberbanding to describe the behavior