When opening my map, world crash's. Report:
---- Minecraft Crash Report ----
// This doesn't make any sense!
Time: 10/11/15 8:52 AM
Description: Updating screen events
java.lang.NoClassDefFoundError: io/netty/bootstrap/Bootstrap$1
at io.netty.bootstrap.Bootstrap.doConnect(Bootstrap.java:143)
at io.netty.bootstrap.Bootstrap.connect(Bootstrap.java:115)
at ek.a(SourceFile:296)
at ave.a(SourceFile:1943)
at axv.i(SourceFile:172)
at axv$a.a(SourceFile:224)
at awi.p(SourceFile:315)
at axv.k(SourceFile:82)
at axu.p(SourceFile:390)
at ave.s(SourceFile:1498)
at ave.av(SourceFile:889)
at ave.a(SourceFile:325)
at net.minecraft.client.main.Main.main(SourceFile:124)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at io.netty.bootstrap.Bootstrap.doConnect(Bootstrap.java:143)
at io.netty.bootstrap.Bootstrap.connect(Bootstrap.java:115)
at ek.a(SourceFile:296)
at ave.a(SourceFile:1943)
at axv.i(SourceFile:172)
at axv$a.a(SourceFile:224)
at awi.p(SourceFile:315)
at axv.k(SourceFile:82)
at axu.p(SourceFile:390)
-- Affected screen --
Details:
Screen name: aya
Stacktrace:
at ave.s(SourceFile:1498)
at ave.av(SourceFile:889)
at ave.a(SourceFile:325)
at net.minecraft.client.main.Main.main(SourceFile:124)
-- System Details --
Details:
Minecraft Version: 1.8.8
Operating System: Windows 10 (x86) version 10.0
Java Version: 1.8.0_60, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 117358624 bytes (111 MB) / 233209856 bytes (222 MB) up to 523501568 bytes (499 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 1.8.8
LWJGL: 2.9.4
OpenGL: Intel(R) HD Graphics GL version 4.0.0 - Build 10.18.10.4276, Intel
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.
Using VBOs: No
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Packs:
Current Language: English (US)
Profiler Position: N/A (disabled)
CPU: 4x Intel(R) Atom(TM) CPU Z3735F @ 1.33GHz
Does that still happen in 1.10? If so, we need to know how to reproduce the issue (what have you done in your map to cause it (what exactly means "lots of redstone?" What do I need to build in order to reproduce it?) or can you provide a download of the save folder?).