16w02a: You can no longer place end crystals inside blocks. However, it is still possible for blocks (obsidian landing platform, obsidian towers, lit end portal, unlit end portal) to be generated in locations where the user has previously placed an end crystal. The end crystal will then replace these blocks with fire. It should instead only replace air and fire with fire.
One such example is demonstrated in the two attached screenshots. In before.png, a piece of bedrock was removed from the unlit end portal. Note that this is possible in survival and that it also is possible for users in older (pre-1.9) worlds to place an end crystal at 0,0 where the end portal will be moved to after summoning another dragon. In after.png, the ender dragon was killed and a lit portal was placed over the unlit portal. The end crystal placed fire inside itself, removing one block of bedrock from the newly placed bedrock frame. Note that without the end crystal the bedrock frame would have been repaired.
Old description:
End crystals keep placing fire at their location even if they are inside a block such as bedrock or end portals. This causes issues like MC-92352 when the game places blocks inside end crystals, especially blocks that are supposed to be unbreakable such as bedrock or end portals. Other affected structures include the obsidian pillars.
Code analysis by @unknown can be found in this comment.
Linked issues
is duplicated by 4
relates to 2
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Comments 17
Confirmed for
15w44a
Happens when you click on the bottom block of a two block high obsidian or bedrock tower. The reason for this is that it is placed then at the position of the upper block and because it creates a fire block, it replaces the upper block.
Please link to this comment in the description
The following is based on a decompiled version of Minecraft 1.9 using MCP 9.24 beta.
The reason for this is that the method net.minecraft.entity.item.EntityEnderCrystal.onUpdate()
is only testing if the block the fire should be placed at is not already a fire block. To make this more efficient it should call the method net.minecraft.block.BlockFire.canPlaceBlockAt(World, BlockPos)
as well to make sure that the fire block is not removed every tick because the position is invalid.
Is this still an issue in the latest snapshot 16w44a? If so please update the affected versions.
This is an automated comment on any open or reopened issue with out-of-date affected versions.
all servers can easely prevent you from getting end crystals in these area's using /clear
all ender crystals need fire at their location, that's just the way ender crystals always have worked
don't get me wrong, this might still be an issue, but just bear that in mind