Prior to 15w43c, fished treasure (enchanted fishing rods or bows) would be 25% damaged (i.e. 75% durability remaining), and fished junk (leather boots and unenchanted fishing rods) would be 10%–90% damaged with a bias towards higher damage values (i.e. 10%–90% durability remaining with a bias towards less remaining).
Since fishing was changed to use loot tables, fished treasure is now 75%–100% damaged (i.e. 0%–25% durability remaining) and fished junk is now 10%–100% damaged (i.e. 0%–90% durability remaining) with no bias.
There doesn't seem to be a way to reproduce the bias with the current loot table set_damage function, but you could at least get closer to the old values.
Comments 4
Is this still an issue in the most recent versions (currently that is 1.10.2, or 16w42a) of Minecraft? If so, please update the affected versions and help us keeping this ticket updated from time to time.
https://twitter.com/Dinnerbone/status/656854318474240001