Occasionally, squids will start floating above water, even though they should remain inside of it. While flying squid are a real thing, this does not seem to be intended behavior within Minecraft (given that it is highly inconsistent).
What I expected to happen was...
Squids are swimming happily in the sea
What actually happened was...
Some squids are flying, out of the ocean, up into the air.
Steps to Reproduce
This issue cannot be consistently reproduced, and seems to be highly lag-dependent. The attached setup can sometimes generate squids with this behavior, but it is rare.
Screenshots
Code analysis
Based on 1.11 decompiled using MCP 9.35 rc1
The problem is that the motion handling part of the code is only done server-side. This includes setting the horizontal motion (X and Z) to 0 and reducing the vertical motion (Y) when the squid is not in water.
Linked issues
is duplicated by
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Could you post screenshots? Also, was this SMP or SSP? If it was SMP, then this is indeed a lag issue.
When i grow up i want to be a flying potato 😃...thats the squids thought
If squids can't fly, I can't. I love that squids can fly, they can reach new goals and get out of glitchy spawns! I support flying squids 100%!

Reopened, see MC-49804

Any good way to reproduce this? I tried the demo seed (as suggested in a duplicate), but there were no squids at the mentioned location. Is it just lag and luck?
Definitely caused by lag. But I can confirm for 1.10.2. Just build up what is depicted in the screenshot, spawn a squid in the flowing water, then, if the server lags, the squid might start flying (you might need to push it a little).
I think the bug here is that client-side prediction doesn't make the squid fall when outside water.
Lag Simulator 2016
[09:50:09] [Server thread/INFO]: Starting minecraft server version 1.10.2
[09:50:09] [Server thread/WARN]: To start the server with more ram, launch it as "java -Xmx1024M -Xms1024M -jar minecraft_server.jar"
[09:50:09] [Server thread/INFO]: Loading properties
[09:50:09] [Server thread/INFO]: Default game type: CREATIVE
[09:50:09] [Server thread/INFO]: Generating keypair
[09:50:09] [Server thread/INFO]: Starting Minecraft server on *:25566
[09:50:09] [Server thread/INFO]: Using default channel type
[09:50:10] [Server thread/INFO]: Preparing level "world"
[09:50:10] [Server thread/INFO]: Preparing start region for level 0
[09:50:11] [Server thread/INFO]: Done (1.012s)! For help, type "help" or "?"
[09:50:21] [User Authenticator #1/INFO]: UUID of player __null is d41b28a1-a216-441c-9743-5da0e80b4425
[09:50:21] [Server thread/INFO]: __null[/127.0.0.1:51839] logged in with entity id 5 at (-22.797992532629777, 65.67005958708991, 5.723876741365098)
[09:50:21] [Server thread/INFO]: __null joined the game
^Z
[1]+ Stopped /Users/null/BugServer/start.sh
$ fg
/Users/null/BugServer/start.sh
[09:51:16] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 5177ms behind, skipping 103 tick(s)
^Z
[1]+ Stopped /Users/null/BugServer/start.sh
$ fg
/Users/null/BugServer/start.sh
[09:51:51] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 17240ms behind, skipping 344 tick(s)
[09:51:51] [Server Watchdog/FATAL]: A single server tick took 17.24 seconds (should be max 0.05)
[09:51:51] [Server Watchdog/FATAL]: Considering it to be crashed, server will forcibly shutdown.
[09:51:51] [Server Watchdog/ERROR]: This crash report has been saved to: /Users/null/BugServer/./crash-reports/crash-2016-07-08_09.51.51-server.txt
Server stopped, press Enter to restart or Control-C to cancel

Relates to MC-89883 (but separate from it).

Considering confirmed in 1.11.2 due to squid drifting that was seen at the very end of Etho's LP episode 483, which happened without another entity pushing the squid.

That is probably MC-58294

Is this still an issue in the most recent versions (currently that is 1.12.2, or 18w03b) of Minecraft? If so, please update the affected versions and help us keeping this ticket updated from time to time. If you are the owner/reporter of this ticket, you can modify the affected version(s) yourself.
I didn`t tested in 1.12.2 or 18w03b, but I tested in 1.16.3 and it works, but they teleport back to the water. Also affects 1.16.4.

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This report is currently missing crucial information. Please take a look at the other comments to find out what we are looking for.
If you added the required information and a moderator sees your comment, they will reopen and update the report. However, if you think your update to this report has been overlooked or you want to make sure that this report is reopened, you can contact the Mojira staff on Discord or Reddit.
-- I am a bot. This action was performed automatically! Please report any issues on Discord or Reddit
This should have never been a bug as squid can fly.
Sources:Â
https://en.wikipedia.org/wiki/European_flying_squid
https://en.wikipedia.org/wiki/Japanese_flying_squid
Also, introductory material.
https://www.youtube.com/watch?v=iMq89roPycI
Â
Squid can, in fact, fly.
Â
If this was on a server, It was just server lag that caused this. I've seen this in all versions, and honestly its funny!