When summoning an armor stand with a dispenser/dropper on its head as equipment, the dispenser/dropper has no texture if a damage value 1 or greater is specified.
In a command block, when running this command:
summon ArmorStand ~ ~2 ~ {Equipment:[{},{},{},{},{id:23,Damage:Damage value 1 or greater}]}
, an armor stand will be summoned 2 blocks above the command block like normal, except wearing a no texture block. However, of the Damage value is 0, or if the Damage tag is removed, the armor stand will be wearing a normal dispenser.
Please also note that I am looking for a dispenser with a damage value being worn by the armor stand. For example, if the damage value is 1, then the armor stand will be wearing a dispenser pointing up.
Comments 5
Most mobs will render blocks on their head, including armor stands. However, dispenser items only have a single Damage value (being 0), so entering an invalid Damage value will naturally give an invalid texture.
This seems to affect all directional blocks
I tested furnace, piston, sticky piston, and torch.
(p.s. the torch with damage 0 rendered the item torch opposed to a placed torch. as if it were placed in an item frame)
also, this affects item frames,
place an item frame, run
/entitydata @e[r=3,type=ItemFrame] {Item:{id:"minecraft:dispenser",Count:1b,Damage:1s}}
I can confirm for 15w49b with the command
(other blocks with damage values render correctly, ex stone 1 renders granit)