mojira.dev
MC-94702

Invincible, Immobile Mob

I found a skeleton in a desert biome who wasn't burning in the sunlight, and tried to kill it with my sword. My first hit (critical) caused no knockback, and thereafter I couldn't hit it. It makes the same noise as invisible ArmorStand or FallingSand entities when hit. I realized it was facing due south, and does not take suffocation damage or fall. It pushes back the player like a normal entity would, but is not pushed in turn. It is perfectly centered on top of the block (-209, 65, 390).

Steps to reproduce:
Unfortunately, random chance. Likely a bug with spawning though, so you could try simulating natural spawns above a void until one of them floats, then check all your variables and such. This is just speculation though, and, as a fellow programmer, I realize how annoying random chance bugs can be to fix. "Why couldn't it have just crashed?" 😛

Related issues

Attachments

Comments

migrated
[media][media][media][media]
migrated

I've seen the same in an older snapshot version as well (15w47a). If you see this again, may want to grab the NBT tags (/entitydata @e[type=<mob type>,c=1] {} and copy from log). I'll do the same next time I encounter one.

migrated

I'm in survival with cheats disabled, but I'll try to use NBTExplorer right now. But I know it's not just a glitch with tags, since you can't make a Skeleton float without having it riding something.

migrated

Duplicate of MC-91290

migrated

(Unassigned)

Unconfirmed

Minecraft 15w51b

Retrieved