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MC-9600

Iron Golems are unaffected by Strength and Weakness potions

Iron Golems given a Strength or a Weakness potion are not buffed/debuffed in strength, respectively.

Steps to Reproduce:
1. Make a new Creative world.
2. Create two Iron Golems at a distance from one another.
3. Give one a Strength II potion and the other a Weakness potion.
4. Spawn Skeletons near the Iron Golem with Strength II (make sure it's night)
5. Observe how it takes usually 1-2 hits to kill the Skeletons, which is how it is without the Strength potion.
6. Spawn Skeletons near the Weakness Iron Golem and notice the same results.

I believe this bug is due to the fact that Iron Golems deal different damage for each hit instead of a constant damage like everything else.

Related issues

Comments

migrated

Confirmed in 1.7.4.

migrated

yeah noticed this in 14w11b, they also still attack with normal strength even if spawned in with their NBT attack damage stat set to 0

migrated

Confirmed in 1.7.5 as well.
Can the Affects Versions tags please be updated?

Sonicwave

This should be merged with MC-47091.

galaxy_2alex

This ticket has been marked as a duplicate of MC-47091, in favor of the more general or better information provided.

chumbanotz

(Unassigned)

Confirmed

iron_golem, potion-effect, strength, weakness

Snapshot 13w06a, Snapshot 13w07a, Snapshot 13w09a, Snapshot 13w09b, Snapshot 13w09c, ..., Snapshot 13w16b, Minecraft 1.5.2, Snapshot 13w17a, Minecraft 1.6.1, Minecraft 1.6.2

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