Iron Golems given a Strength or a Weakness potion are not buffed/debuffed in strength, respectively.
Steps to Reproduce:
1. Make a new Creative world.
2. Create two Iron Golems at a distance from one another.
3. Give one a Strength II potion and the other a Weakness potion.
4. Spawn Skeletons near the Iron Golem with Strength II (make sure it's night)
5. Observe how it takes usually 1-2 hits to kill the Skeletons, which is how it is without the Strength potion.
6. Spawn Skeletons near the Weakness Iron Golem and notice the same results.
I believe this bug is due to the fact that Iron Golems deal different damage for each hit instead of a constant damage like everything else.
Related issues
Comments


yeah noticed this in 14w11b, they also still attack with normal strength even if spawned in with their NBT attack damage stat set to 0

Confirmed in 1.7.5 as well.
Can the Affects Versions tags please be updated?

This should be merged with MC-47091.

This ticket has been marked as a duplicate of MC-47091, in favor of the more general or better information provided.
Confirmed in 1.7.4.