mojira.dev
MC-96254

Player grace period missing for damage

In the latest snapshot the mercy period was removed, meaning that damage is done as fast as people can click at another person rather than limited to a certain speed.

This makes no sense given the developer's stated aims to remove spam clicking.

I recorded a clip of the bizarrely fast attack speed
https://youtu.be/ONj_aFU8_Lg

Edit: I've learned that this applies to other forms of damage as well.

Steps to reproduce:

1: log into a multiplayer server in 16w04a

2: go into survival mode and find some lava

3: jump in.

Or

1: log into a multiplayer server and spam click at another player.

2: observe nearly every hit land, faster than possible in 1.8

Linked issues

Comments 10

Unable to confirm. Quickly attacking with weapons does less damage than waiting the cooldown shown.

The mercy period that prevents players from taking damage too quickly which has been around for a VERY long time is missing. I'm not talking about a problem with the windup mechanic added in the 1.9 snapshots.

Ah it seems I misunderstood. If I now understand correctly you are referring to the half second of damage immunity after taking damage.

This also causes lava to apply huge amounts of damage nearly instantly along with other forms of damage. Fire works more quickly as well.

Apparently, this does not affect mobs.

Can confirm in 16w06a, try getting into lava or into the void

According to @unknown this should be fixed now because "Player entities ticking twice on servers" got fixed in pre-4.
He tested it successfully with lava damage.
Can anyone confirm other damages, e.g. void?

Standing-in-fire damage is now back to the previous speed, too. I agree it's fixed.

Thomas Hall

(Unassigned)

Community Consensus

Minecraft 16w04a, Minecraft 16w05b, Minecraft 16w06a, Minecraft 16w07a

Minecraft 1.9 Pre-Release 4

Retrieved