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MC-97197

Mob Health Is Now Capped At 1024

A mobs health can no longer be above 1024. Running this command -

/summon Skeleton ~ ~1 ~ {Attributes:[{Name:generic.maxHealth,Base:25000}],Health:25000f}

will result in a skeleton with a 25000 "maxHealth" attribute, but only 1024 "Health". Trying to force an /entitydata @e[type=Skeleton] {Health:25000f} also doesn't work.

This makes creating boss fights in maps a lot more difficult (especially bigger ones) as a boss with only 1024 health goes down in around 30-40 seconds flat with only a good enchanted diamond sword. In 1.8 there was no such cap to worry about as a map maker.

Comments 3

Is this still an issue in the latest snapshot 16w44a? If so please update the affected versions.

This is an automated comment on any open or reopened issue with out-of-date affected versions.

Is this still an issue in the most recent versions (currently that is 1.11) of Minecraft? If so, please update the affected versions and help us keeping this ticket updated from time to time. If you are the owner/reporter of this ticket, you can modify the affected version(s) yourself.

Yes, it is an issue in 1.11.2, and for that matter true in 1.12.1 as well.

For now you can make mobs be able to take more punishment than 1024 health by giving them the resistance effect (e.g. mob with 1024 health with resistance IV (80% resistance) gets it to 5120 health)

Mithey

(Unassigned)

Unconfirmed

Minecraft 16w07a, Minecraft 1.9 Pre-Release 1

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