Player can move veryfast when Elytra opens instantly.
https://youtu.be/75obI4gzgA8
code in EntityPlayerSP:
//if (this.movementInput.jump && !flag && !this.onGround && this.motionY < 0.0D && !this.func_184613_cA() && !this.capabilities.isFlying) {
if (this.movementInput.jump && !this.func_184613_cA()) {
ItemStack itemstack = this.getItemStackFromSlot(EntityEquipmentSlot.CHEST);
if (itemstack != null && itemstack.getItem() == Items.elytra && ItemElytra.isBroken(itemstack))
{
this.sendQueue.addToSendQueue(new CPacketEntityAction(this, CPacketEntityAction.Action.START_FALL_FLYING));
}
}
Is this an issue in vanilla servers without the elytra movement check disabled?