If a zombie begins to break a door and then a new path is opened for the zombie or its target dies, the door will not stop breaking. The zombie will continue to break the door even if it is far away. As soon as the zombie's AI resets, the door will stop breaking. (The AI resets if it finds a new target, or it will sometimes happen randomly.)
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This is still an issue on Bedrock Realms as of 1.14.30
Doors are being destroyed without any player or villager behind them.
Is this still an issue in the most recent versions (currently that is 1.10.2, or 16w42a) of Minecraft? If so, please update the affected versions and help us keeping this ticket updated from time to time. If you are the owner/reporter of this ticket, you can modify the affected version(s) yourself.