Since 15w38b, falling blocks will not stop falling if the AAAB below them is greater than one block tall, as a result of:
if (BlockFalling.j(this.world.getType(new BlockPosition(this.locX, this.locY - 0.009999999776482582D, this.locZ)))) {
this.onGround = false;
return;
}
.
This for example allows a player to drop sand onto a fence post, where it will be perpetually falling. If they repeat this enough there will be thousand(s) of perpetually falling blocks which will lag both clients and server.
Reported already 15 times. No need to keep this private.
Put your analysis in the description of MC-90523