What I expected to happen was...: -
the block to render properly on the fence.
What actually happened was...:
it glitched out on the fence and could not mine it until breaking the fence underneath, sometimes it dropped the block as an item, sometimes it rendered the block there
Steps to Reproduce:
1. Put a fence down a few blocks below where you're going to drop the block which becomes a falling entity
2. Let it drop
3. Enjoy
Code analysis by @unknown in this comment
Code analysis and comment by @unknown from MC-99860
Since 15w38b, falling blocks will not stop falling if the AAAB below them is greater than one block tall, as a result of:
if (BlockFalling.j(this.world.getType(new BlockPosition(this.locX, this.locY - 0.009999999776482582D, this.locZ)))) {
this.onGround = false;
return;
}
.
Linked issues
is duplicated by 41
relates to 4
Attachments
Comments 55
Maybe related to the new entity collision check. The fences and cobblestone wall have a collision box of 1.5 blocks height.
Can we please get a final ruling on this? At one point it was stated this was works as intended . Taking this out of the game will break things and not add anything to the game... Many thing can lag the game if you play foolishly.
I am very glad that this bug was fixed.
Don't be so sad, It is just that returned to the original state.
Finally I came to be able to summon falling_block without worrying that falling_block will continue to increase in the world.
What about old consoles then?
for bedrock it gets destroyed if it land on fence
for old consoles its still a valid bug
@@unknown, this report is only for the MC project which is Minecraft: Java Edition.
Additionally as far as I know the old console versions do not receive any updates anymore (and bugs for them are not tracked here anymore either, see description of MCCE project).
Please do not mark unreleased versions as affected.
You don't have access to them yet.
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