mojira.dev
MCL-26828

[Rendering problem] Entity model gets into tiny pieces when no distance

Observed Results:

When standing at zero distance from another player entity (e.g., inside their bounding box during close-quarters PvP), the rendering engine fragments the target's character model into tiny, floating sub-mesh pieces. This geometry clipping causes a sudden GPU draw call spike, resulting in severe frame drops and camera stuttering on mobile devices.

Expected Results:

Overlapping or standing at zero distance from another player should either smoothly clip the camera or temporarily cull/hide the entity mesh cleanly without splitting the avatar into fragmented geometry or causing frame rate lag.

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We're tracking this issue in MCPE-227625, so this ticket is being resolved and linked as a duplicate.

That ticket has already been resolved as working as intended, which means this is not considered a bug and won't be fixed. Please do not leave a comment on the linked ticket.

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Lilaben Rathva

(Unassigned)

Unconfirmed

Retrieved