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MCPE-101871

Villager pathfinding breaks when large numbers of lower half slabs are used

i have an underwater dome village and recently attempted to limit slime spawning by using lots of lower half slabs... but now my villagers dont move, they stand it place and target me forever. 

expected behavior: walking around, refilling at workstations, etc.

observed behavior: None, no AI is observable in villagers.

note: a raid worsens this, but it continues to be present whether or not a raid is occuring

short clip https://imgur.com/H9lWGw3

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[Mod] Umija5895M

Thank you for your report!
We're tracking this issue in MCPE-47075, so this ticket is being resolved and linked as a duplicate.

That ticket has been reported as fixed in the next version, you can check the Fix Version/s field in that ticket to learn more.

If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.

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ross morella

(Unassigned)

Unconfirmed

Windows

windows 10

1.16.40 Hotfix

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