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MCPE-47075

Mobs Won't Pathfind Over Short Blocks (Slabs, Soul Sand, Enchanters)

Mobs in general will not walk over short blocks(ones that are shorter than a full blocks, like slabs). This is a pretty easy thing to spot in survival, as lower slabs are used everywhere, so you will typically see mobs stuck on them, not walking over them, or jumping in circles on them.

This does not apply to all blocks that do not have a full hitbox, just a few.
Ones i have tested are: Lower slabs, Enchantment tables, Soul Sand, Brewing stands

This should also affect farmland and path blocks, but those have incorrect(full sized) hitboxes, so are fine in this case.

Keep in mind, mobs not walking over these blocks, is only an issue if the block has nothing below it.

How to reproduce.
1. Go 30 blocks off the ground, and make a 1 wide by 10 long row of lower slabs.
2. spawn a zombie on one end, and a villager a couple blocks away.
3. You will see that neither the zombie, nor the villager will walk away from one another.
4. Start placing full blocks under the lower slabs, and they will start to move again. This can be repeated will all blocks listed above.

Expected result:
Mobs would walk over and pathfind across these blocks with little to no issue.

Below you can see one of my set ups for testing this. Placing solid blocks below any of the short ones, allow the mobs to move.

Full demonstration, and explanation of this bug here:
https://youtu.be/qR5M5v0XDM0?t=172

Linked issues

MCPE-48122 Mobs can't find a path on half slabs Resolved MCPE-51318 path finding Resolved MCPE-53729 ALL mobs can't path on half-slabs, and just spin in circles! (Xbox One&Windows 10) Resolved MCPE-55421 Mobs Continuously Jump When On Non-Full Blocks Resolved MCPE-57128 Mobs Can't Pathfind Over Floating Slabs Or Beds Resolved

Attachments

Comments 21

Euwill Eusebio

Can confirm to affect 1.12.0.9 Beta. Seems as though they cannot correctly path-find over any block that does not have a (1X1m) collision box (With a few exceptions like top of slabs, thanks to Silent for clearing that up).

I can verify this affects 1.11.0 at least, and in my case this happened in survival with an enderman freaking out on soul sand.

Jennifer Cowles

I have had this happen. I had used "bottom" slabs as a 2nd floor and wondered why my villagers were not moving, changed for top slabs and they were fine

Affected in 1.14.0.6

Affects 1.16.0.53.

11 more comments

noob1884: This issue is fixed in 1.16.100.52. The knock-on effect is a new issue that needs its own report, even if it might possibly have been caused by this fix (which is something we wouldn't know; the developers will have to figure out if that's the case).

silentwisperer

This bug still affects grind stones, beds, lecterns, stone cutters, chest, daylight sensors, end portal frame, ender chests, bells, unlit campfires. chains, conduits, and end rods. So, every short block not listed in the report 😅 reopen, or new report?

Since the developers have already finished their work order, their ticket for this will be closed. I'm not sure it can be opened again. and in any case it wouldn't be standard procedure for either them or us, so we'd really appreciate it if you could make a new report. Thank you for asking!

silentwisperer

Fair enough, will make a new one. Likely just a copy/paste of this report with updated information about whats currently in the game🙂

silentwisperer

New report. demo of the other issues coming soon MCPE-100622

silentwisperer

(Unassigned)

277872

Confirmed

Multiple

window 10

1.16.0.60 Beta, 1.16.0.55 Beta, 1.16.0.53 Beta, 1.16.0.51 Beta, 1.14.20 Hotfix, ..., 1.14.60 Hotfix, 1.16.0, 1.16.1, 1.16.20, 1.16.40 Hotfix

1.16.100.52 Beta, 1.16.100

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