mojira.dev
MCPE-47075

Mobs Won't Pathfind Over Short Blocks (Slabs, Soul Sand, Enchanters)

Mobs in general will not walk over short blocks(ones that are shorter than a full blocks, like slabs). This is a pretty easy thing to spot in survival, as lower slabs are used everywhere, so you will typically see mobs stuck on them, not walking over them, or jumping in circles on them.

This does not apply to all blocks that do not have a full hitbox, just a few.
Ones i have tested are: Lower slabs, Enchantment tables, Soul Sand, Brewing stands

This should also affect farmland and path blocks, but those have incorrect(full sized) hitboxes, so are fine in this case.

Keep in mind, mobs not walking over these blocks, is only an issue if the block has nothing below it.

How to reproduce.
1. Go 30 blocks off the ground, and make a 1 wide by 10 long row of lower slabs.
2. spawn a zombie on one end, and a villager a couple blocks away.
3. You will see that neither the zombie, nor the villager will walk away from one another.
4. Start placing full blocks under the lower slabs, and they will start to move again. This can be repeated will all blocks listed above.

Expected result:
Mobs would walk over and pathfind across these blocks with little to no issue.

Below you can see one of my set ups for testing this. Placing solid blocks below any of the short ones, allow the mobs to move.

Full demonstration, and explanation of this bug here:
https://youtu.be/qR5M5v0XDM0?t=172

Related issues

MCPE-48122 Mobs can't find a path on half slabs MCPE-51318 path finding MCPE-53729 ALL mobs can't path on half-slabs, and just spin in circles! (Xbox One&Windows 10) MCPE-55421 Mobs Continuously Jump When On Non-Full Blocks MCPE-57128 Mobs Can't Pathfind Over Floating Slabs Or Beds MCPE-59955 Soulsand prevents zombie pigmen from pathfinding MCPE-64535 Mob path finding MCPE-65068 When friendly creatures (cows, sheep, pigs) stand on boxes of boxes, they act as if they are anchored MCPE-66496 Villagers won't pathfind on bottom half slab platforms MCPE-67219 Mobs Spin In A Circle/Stand Still When They Are On Soul Sand MCPE-68444 Passive/Neutral Mob AI breaks upon navigating on top of a chest MCPE-71806 Mobs walking in circles on soul sand MCPE-76640 Villagers get stuck on chests MCPE-77043 Mobs spin on soul sand MCPE-77621 Mobs Can't Pathfind Onto Soul Sand MCPE-79857 Mobs get stuck spinning in circles on slabs on a .5 y cord MCPE-81188 Mobs do not path find over half slabs MCPE-86791 Villagers not Pathfinding to Beds MCPE-94949 Normally aggressive mobs towards Villagers will not pathfind to them if either are on a half slab MCPE-96299 Mobs don't move or attack when they're on top of an End portal frame MCPE-101871 Villager pathfinding breaks when large numbers of lower half slabs are used

Attachments

Comments

migrated
[media]
migrated

Can confirm to affect 1.12.0.9 Beta. Seems as though they cannot correctly path-find over any block that does not have a (1X1m) collision box (With a few exceptions like top of slabs, thanks to Silent for clearing that up).

migrated

I can verify this affects 1.11.0 at least, and in my case this happened in survival with an enderman freaking out on soul sand.

migrated

I have had this happen. I had used "bottom" slabs as a 2nd floor and wondered why my villagers were not moving, changed for top slabs and they were fine

lillybeacon

Affected in 1.14.0.6

migrated

Affects 1.16.0.53.

migrated

Affects 1.16.0.55.

migrated

Java edition also has this issue MC-157645

migrated

Affects 1.16.0.63

ThatJadon_26

happens with bees under slabs, you have to break the slab above to let it go or it will stay there forever.

GoldenHelmet

In 1.16 the collision box of soul sand was changed to make it a full block, so it is no longer affected by this bug.

migrated

Fixed in 1.16.100.52!!! Finally!

Auldrick

This issue has been fixed in the 1.16.100.52 Beta. The ticket will remain open for tracking until the fix reaches the release version in a future update. No specific date for that can be given.

migrated

Actually, there is still an issue. Mob speed is limited mean a wither skeleton or spider or a fast running mob becomes painfully slow. Do I make a new report?

Auldrick

Yes, please, since this ticket has already been resolved from the developers' point of view. Thank you.

migrated

@@unknown → MCPE-98568.

migrated

Actually guys, this is NOT fixed.  The code alteration has had a knock-on effect on other community beloved features, namely, signs and buttons and broke them.

 

Previously mobs would see signs and buttons as full blocks and would walk over them even if there was nothing below them and now they will not.  Please either revert this fix or correct these new issues before this issue gets into the wild as the backlash will undoubtedly be bigger than some of the recent ones as pretty much every mob farm in bedrock relies on one or the other feature (except, perhaps, guardian farms)

 

Many thanks

a noob

Auldrick

noob1884: This issue is fixed in 1.16.100.52. The knock-on effect is a new issue that needs its own report, even if it might possibly have been caused by this fix (which is something we wouldn't know; the developers will have to figure out if that's the case).

silentwisperer

This bug still affects grind stones, beds, lecterns, stone cutters, chest, daylight sensors, end portal frame, ender chests, bells, unlit campfires. chains, conduits, and end rods. So, every short block not listed in the report 😅 reopen, or new report?

Auldrick

Since the developers have already finished their work order, their ticket for this will be closed. I'm not sure it can be opened again. and in any case it wouldn't be standard procedure for either them or us, so we'd really appreciate it if you could make a new report. Thank you for asking!

silentwisperer

Fair enough, will make a new one. Likely just a copy/paste of this report with updated information about whats currently in the game🙂

silentwisperer

New report. demo of the other issues coming soon MCPE-100622

silentwisperer

(Unassigned)

277872

Confirmed

Multiple

window 10

1.16.0.60 Beta, 1.16.0.55 Beta, 1.16.0.53 Beta, 1.16.0.51 Beta, 1.14.20 Hotfix, ..., 1.14.60 Hotfix, 1.16.0, 1.16.1, 1.16.20, 1.16.40 Hotfix

1.16.100.52 Beta, 1.16.100

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