When a "ghost" is created due to lag, I can punch this "ghost" and the health updates on the other client automatically as though nothing's the problem. (This makes it possible to kill someone in a mass PvP game)
When a "ghost" is created due to lag, I can punch this "ghost" and the health updates on the other client automatically as though nothing's the problem. (This makes it possible to kill someone in a mass PvP game)
Went ahead and rolled this into MCPE-1019, seems more like a symptom of that problem than a separate problem.