mojira.dev

Do

Assigned

No issues.

Reported

MCPE-1744 Crash: "invalid surface" Fixed MCPE-741 Reactivating burnt-out core causes perpetual night. Cannot Reproduce MCPE-102 Killer trees: trees trap and strangle player when player is standing directly on sapling and it grows into a tree. Works As Intended MCPE-49 Torch can be indirectly placed on crafting table and furnace Works As Intended MCPE-47 Player can swim through the air under the right circumstances Fixed MCPE-46 Torch can be placed on side of fence Fixed

Comments

Sorry, but this is an issue tracker, not a support desk. Without a proper description of the problem and steps that can be followed to reproduce the behavior, not much can be done here.

Thanks, sounds like the same problem as MCPE-4699.

Good catch, thanks.

Is this still an issue in the latest version?

Did you quit the game immediately after eating the cake?

Can anyone else confirm this?

Did you quit the game immediately after eating the cake?

Can you provide a more thorough description? It's hard to tell what the issue is.

MCPE-4707 reports this also affects the HTC DNA.

Kenneth, I guess this is still an issue with the Evo 3D?

I believe this is fixed in the latest version.

Thanks for the followup, marking as fixed.

Michael, when this ticket was filed, feature suggestions were being accepted for MCPE. I believe the ticket was created in good faith, and was a reasonably acceptable ticket at the time it was created, other than being miscategorized as a bug. As the ticket is no longer open, and has been inactive for months, there is really no need to comment on it further.

Andy, the comment you're responding to was made by a player, not a developer. Developers (Mojang employees) have user names prefixed with "[Mojang]" and the volunteer moderation staff have names prefixed with "[Mod]." You may want to take comments from anyone else with a grain of salt.

Thanks Zhuowei, added your comment to the description.

Personally I agree that the reactor should produce clay, but this is not the place for feature requests.

This is the way it has always worked in MCPE, and is consistent with MC behavior before 1.8 beta. Please don't file differences between editions as bugs, these are essentially feature requests (and we don't track those here).

Thanks, I've marked the other tickets as duplicates of this one even though they were here first, since this one is complete and describes the issue thoroughly.

Re: "Force GPU," I've never experienced this bug myself, but if you come across a workaround, please post it here. I don't think that option will help, though; it should already be using the GPU. I think that's for 2D apps with software rendering. Can't hurt to try, though.

Without a description, this ticket is incomplete. Please provide a list of steps to follow to reproduce the bug. The video is fine, but there needs to be a description here as well. For example, see MCPE-2438.

Does the video attached to MCPE-2411 look like what you're seeing?

I'm pretty sure this has been reported before, but I can't find it now. It happens with flying, swimming, and auto-jumping.

What if you walk backwards?