Demo:
[media]
Steps to reproduce
Set a repeat command block to summon lightning bolts with 0 tick delay.
Set a repeat command block to summon lightning bolts with 20 tick delay.
Expected result
Lightning bolts do not catch on fire.
Observed result
There is entity fire (smaller than block fire) where the lightning bolts hit in step 1, but not in step 2.
Analysis
The lightning bolts are clearly being set on fire by lightning bolts that hit a short time after them. If you set the repeat delay to somewhere between 5 and 10 ticks you will see intermittent entity fire, meaning that only some of the lightning bolts are being caught on fire.
I tried to fix this with a behavior pack by giving the lightning_bolt entity a "minecraft:fire_immune"
component, but the lightning still catches fire. It looks like this is also another case where data-driven behavior is not fully enabled. See
Summon lightning bolt entities in the same place using a repeating command block set at a high tick speed.
The lightning bolts will be set on fire temporarily.
Lightning bolts shouldn't show that they are on fire.
Linked issues
Attachments
Comments 4
Thank you for your report!
However, this issue is Incomplete.
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Thank you for your report!
After consideration, the issue is being closed as Won't Fix.
Please note that this is not the same as Working as Intended, as this bug report correctly describes behavior in the game that might not be the intended or desirable behavior, but it will not be fixed right now. Sometimes, this is because the issue reported is minor and/or impossible to change without large architectural changes to the code base.
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