Thank you for your report!
We're tracking this issue in MCPE-153299 , so this ticket is being resolved and linked as a duplicate.
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Does (MCPE-153770) explain your issue? I.e., if you assume the creeper explosion occurs at the center of the creeper, and the damage to the player is calculated at the playerβs feet, at least 0.9 blocks away from the explosion, does the damage calculate correctly?
Behavior has always been this way in Java Edition, too (MC-109083).
This breaks the shulker box loader in my rocket crafter:
[embedCard]at 15:50
The thrown xp bottle is an entity with a collision box, so it bumps the camel.
We are tracking this issue in (MCPE-225818). Please vote for that issue to show you are affected.
This report is resolved as βFixedβ because the specific issue that occured in the attached world no longer occurs. The current general report on unexpected mob loss is (MCPE-191623).
We do not have enough information to understand this issue.
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This issue is being temporarily resolved as Awaiting Response. Once the requested information has been delivered, the report will be reopened automatically.
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This happens because the /fill...replace command only replaces the piston base. It does not change the piston arm that was placed by the the first /fill command. The piston arm defines which side is able to be activated by redstone power. The first sticky pistons are pointing down and therefore the piston arms do not respond to redstone power from below.
I cannot reproduce this. Creeper explosions do not destroy water whether it is flowing or source water, and whether they are on the water or next to it.
Thank you for your report!
However, this issue is Incomplete
Your report does not contain enough information. As such, we're unable to understand or reproduce the problem.
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For issues like this we need you to provide a sample addon that can be used to reproduce the issue.
What guide are you referring to? Can you give a link?
This is a result of (MCPE-179969). The deflection occurs with the server-side projectile, but fireball impacting the player is based on the client-side model. See also (MCPE-187448).
To work around this issue, keep in mind that the fireball is actually (server-side) several blocks ahead of where you see it visually, and try to deflect it while it still appears (client-side) farther away.
Does this only happen when you are wearing elytra? Could you record a video from the third person view?
Based on your description βpor causa das sombras das Γ‘rvoresβ this is working as intended. Monsters spawn in roofed (dark oak) forests during the daytime as well.
In the future, please submit bug reports in English as it is the common language used on the bug tracker.
Thank you for your report!
However, this issue is Incomplete
Your report does not contain enough information. As such, we're unable to understand or reproduce the problem.
You are welcome to create a new ticket about your issue with more detailed information.
However, please review the Bug Tracker Guidelines and be sure to search for existing issues before writing a new bug report.
Quick Links:
π Bug Tracker Guidelines -- π¬ Community Support -- π§ Mojang Support (Technical Issues) -- π§ Microsoft Support (Account Issues) -- π Project Summary -- βοΈ Feedback and Suggestions -- π Game Wiki
Are you using any resource packs or addons?
What are the world seed and coordinates where we can reproduce this issue?
This issue is being temporarily resolved as Awaiting Response. Once the requested information has been delivered, the report will be reopened automatically.
I'm pretty sure there is a race condition where if your login profile does not load from XBox fast enough, the game assumes you are a new user and creates a default options.txt file. The bug happened to me just now after I closed the game so that I could import a test world (due to MCPE-227874). When I reloaded the game, I opened the world before my profile finished loading, and suddenly I had vibrant visuals flashbang and 1st-time-player tutorial tips all over the screen.