mojira.dev

[Mod] GoldenHelmet

Assigned

No issues.

Reported

MC-305703 World spawn inside powdered snow Duplicate MC-305701 Some projectiles continually accelerate after pushed by slime block + piston (= negative friction?) Unconfirmed MCPE-228153 Some resource changes are not being versioned Community Consensus MCPE-227677 Vibrant Visuals: gilded blackstone is too bright/desaturated/shiny Confirmed MCPE-226609 Copper golem mounts shield, spyglass, trident, crossbow, and spear on its horn/lightning rod Confirmed MCPE-226397 Vibrant Visuals: dimension's sky illumination determines underwater illumination regardless of sky or block light levels or exposure to the sky Duplicate MCPE-226322 Sugar cane texture dissolves instead of fading Invalid MCPE-223907 Copper golem does not interact with a chest unless it can pathfind Community Consensus MCPE-223696 Oceans cannot spawn land animals on dry grass Works As Intended MCPE-223276 Vibrant Visuals: sky light is twice as bright as block light, making surface excessively bright and underground excessively dark Works As Intended MCPE-221743 Squid animation is still incorrect Confirmed MCPE-190996 Vanilla fish, tadpoles and dolphins "collide" with any non-water block 1 block above their position Confirmed MCPE-188176 Teleports are visually animated like natural movement instead of being instant Won't Fix MCPE-187514 Mangrove swamps spawn many incorrect animals Fixed MCPE-183236 Cannot customize wind charges Confirmed MCPE-182745 Mansions can over-spawn illagers and allays Confirmed MCPE-180372 Carpet collision does not block spawns Confirmed MCPE-179847 /clone...filtered does not filter out water from waterlogged blocks, and will waterlog any block in target area Fixed MCPE-177955 Work boots missing from character creator Duplicate MCPE-175064 Mobs shake in minecarts when trying to look around Fixed

Comments

The issue with the player catching fire before the strider touches the lava is tracked at (MCPE-179969).

With regard to the present report, I could only reproduce this dropper from 3 blocks or higher, not 2 blocks, and I believe the player’s collision box does enter the lava even though visually the seat may be just above the lava. The visual position of moving entities is not accurate due to (MCPE-179969).

We need to you to show us what you are seeing so that we can evaluate your report. Please attach a video or a copy of the world or a test world where this occurs.

As it stands, I cannot reproduce what you describe: I made a platform in a void, spawned a bunch of endermen on it, and waited. None of them teleported off the platform or fell.

We do not have enough information to find the cause of this issue.

Please record a video of this happening and attach it to this report.
In case the resulting video file is too large to be uploaded to the bug tracker directly, please upload it elsewhere (e.g. as unlisted video on YouTube) and link to it here.

This issue is being temporarily resolved as Awaiting Response. Once the requested information has been delivered, the report will be reopened automatically.

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All mobs sink into the top layer of snow in a block of snow layers. This is not a bug.

Thank you for your report!
However, this issue is Incomplete.

Your report does not contain enough information. As such, we're unable to understand or reproduce the problem.

You are welcome to create a new ticket about your issue with more detailed information.
However, please review the Bug Tracker Guidelines and be sure to search for existing issues before writing a new bug report.

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Have you tried using shears to remove the leash?

In the example given, the items are not touching the water that has a current. Their entire collision box is held below the water that has the current by the carpet and repeaters. So, intuitively it seems that the old behavior was bugged and the new behavior is correct.

You imply that this breaks parity with Java. What build in Java would be comparable to this? Can Java even waterlog repeaters with flowing water?

Is the realm using an addons? Can you attach a video showing the bug?

This issue is being temporarily resolved as Awaiting Response. Once the requested information has been delivered, the report will be reopened automatically.

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Probably caused by MCPE-52675, or same underlying issue.

Minecarts have always worked this way in all editions. The game does not know which way you might want the cart to move when you power the rail. The cart needs to be given initial momentum by an incline, nudge, or being near a block.

Thank you for your report!
We're tracking this issue in MCPE-225691, so this ticket is being resolved and linked as a duplicate.

If you would like to add a vote and any extra information to the main ticket it would be appreciated.

If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.

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The content log warning is just a warning to advise the content creator that the block they defined as a redstone producer cannot actually produce any redstone power because it is not sufficiently defined. The warning doesn’t prevent loading the pack, does it?

What at do you expect to happen when you define a block as a redstone producer with no powered faces? Should the pack fail to load? Should the the pack load silently with a non-functional block?

Thank you for your report!
Unfortunately, the described issue cannot be reproduced. Therefore, this ticket is being resolved as Cannot Reproduce.

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The husk being taller than the zombie was a bug that was fixed in 1.19.60. See (MCPE-105369) and (MCPE-163372).

This is a technical gameplay issue, not a bug. Iron golems and cats have specific spawning requirements, including distance from the village center, spawnable blocks, and the distance between the player and the village center. You may want to seek help in a player community.

This issue is tracked at MCPE-179969, so I am resolving this report as a duplicate.

We do not have enough information to find the cause of this issue.

Please attach the affected (zipped) world file. If the file size is too large, please upload it somewhere else and then link to it here.

  • On Windows you can use the Export world feature.

  • On Android or iOS you need to use a file explorer to navigate to Device storage > games > com.mojang > minecraftWorlds

  • On Xbox or Switch the only way is to upload it to a Realm, and then download the world on Windows 10 or Android/iOS. (Please do not purchase a Realms subscription just to provide a world to us - but if you have a Realm already this may be a viable option if you wish to do so.)

  • On PlayStation you can follow these steps to copy a world save:

    1. Make sure your BLANK USB stick has been formatted to FAT32

    2. On your PlayStation, go to Settings > Application Saved Data Management > Saved Data in System Storage > Copy to USB Storage Device > Select Minecraft > Select Saved World to copy > Copy

    3. This should then copy the world save to the USB, which you can share to a file sharing site such as OneDrive, and then share the link.

This issue is being temporarily resolved as Awaiting Response. Once the requested information has been delivered, the report will be reopened automatically.

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πŸ““ Project Summary – ✍️ Feedback and Suggestions – πŸ“– Game Wiki

Where are you getting the expectation that 50% of trident-wielding drowned will spawn riding a zombie nautilus? I do not see that stated in either the Java changelog or the Bedrock changelog for Mounts of Mayhem.

When I calculate from the Bedrock spawn rules and behavior files, zombie-nautilus-riders should be about 2% of drowned overall, and slightly less than 12% of trident-wielding drowned.

When I tried to compare the Java vs. Bedrock experience in-game, I found that drowned hardly spawn at all in Java outside of structures, so I couldn’t make a comparison. I see about 1 drowned spawn every 10 minutes as I swim around an ocean with the time locked at midnight.