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MCPE-226322

Sugar cane texture dissolves instead of fading

Steps to Reproduce

  1. Plant sugar cane.

  2. Slowly walk up to it from 3 blocks away until you are standing inside it.

Expected

Per the 1.21.100 changelog

  • Sugar Cane clusters will now become slightly transparent when the camera passes through them

Sugar cane should look like stained glass or water, which have transparency in their textures, when the camera is inside of it. If the intent is for the transparency to increase as the camera gets closer, then the sugar cane should fade during step (2).

Observed results

Sugar cane dissolves. This is a distinct visual effect from fade. A dissolving texture does not become partially transparent, it disappears in a pattern. For a simple explanation of the difference between fade and dissolve, see https://torchinsky.me/stylized-vfx-unity-01/ .

Sugar cane dissolves.png

Linked issues

Attachments

Comments 2

The dissolve effect is much more noisy and distracting than fade, and is therefore better suited to draw attention to a transition than to make an element feel peripheral. I find it hard to believe that dissolve was the intended effect when the design spec was to increase accessibility.

It is also interesting to notice that the dissolve (or dithering) effect causes many other rendering issues that a simple transparency change would likely not. For example MCPE-226687 and MCPE-228207.

GoldenHelmet

(Unassigned)

Unconfirmed

Multiple

1.21.100

Retrieved