Can confirm in Android
Duplicate of MCPE-236292
Duplicate of MCPE-236292
Still an issue in 26.3 Snapshot 3, “High Contrast“ Resource Pack is remaining the issue such as MC-307545
Due to supported_formats and max_format is outdated in pack.mcmeta file, this needs update the number format code possible.
However, the Inverted daylight sensor blocks is renamed as “Daylight sensor Inverted“
Instead of generic codename, which is tested in 26.13 and 26.20.26 Preview creative worlds
Still an issue in both versions because of Java Parity breaks remaining when middle clicks to Inverted daylight sensor blocks will target the regular daylight sensor item once and they do not pickblock the Inverted daylight sensor in creative mode on Java Edition.
Duplicate of MCPE-237716
Duplicate of MCPE-162607
Duplicate of MCPE-237778
Duplicate of MCPE-178647
Duplicate of MCPE-233746
Duplicate of MCPE-236703
This can be also reproduce in Android 26.20.24
Can confirm in Android
What’s your seed and block position to reproduce this issue?
Duplicate of MCPE-149131
Can confirm in Android
Can confirm in Android
Create a new world with Drop 2 Experimental enabled
Summon a Sulfur cubes in easy or hard difficulty
Set Difficulty to “Peaceful” to observe the issue
Obsessed result: The sulfur cubes can be disappear or cannot be spawn in peaceful difficulty, Meaning the sulfur cubes as hostile mob than passive
Expected behavior: Sulfur cubes would be not disappearing and can be spawn in peaceful difficulty as a passive instead of hostile
I can confirm in Android 26.20.22, The Enable game pause toggle also not present in JSON UI
Can confirm in Android