Its possible that this issue relates to MCPE-219641 .
Here is the issue in 1.21.130.20:
The issue is Vibrant Visuals independent and still present.
Make sure to include the steps to perform this bug, as well as the observed vs expected results. You can use MCPE-190537 as an example.
Could you include a video please?
same issue over here
Is this still an issue in the latest version?
You already mentioned before that you think the issue has something to do with chunk blending. Please avoid adding unnecessary comments to the report, as doing so only creates clutter that makes it difficult to find information that is actually important.
If you’d like the Affected versions list to be updated, please make a request using the Mojira Discord server.
I think this report should be reopened because I don't think this has been fully fixed. The head is still too big as seen below:
You mind sharing a comparison image so we can see what fire looked like before and after?
It is also interesting to notice that the dissolve (or dithering) effect causes many other rendering issues that a simple transparency change would likely not. For example MCPE-226687 and MCPE-228207.
Does this issue affect Vibrant Visuals as well?
I fear that if the bundle is indeed being infinitely nested/stacked, this could potentially be used as an exploit to crash another players client if the game isn't able to process the amount of data being sent to their inventory. Of course I’m not well-versed in Bedrock’s data structure so I can’t confirm if this would actually be true, but it's always something to consider.
Also as a side note for Auro, the poster of this report, make sure to edit your post description to use the accepted format that is provided on here at the Minecraft: Bedrock Edition portal homepage.
This issue is exclusive to the GDK version.
I’ve experienced this a lot and its very annoying. The only solution I found to regain proper control is to minimize all windows using the shortcut: Win + D
I’ve noticed that Ram usage is significantly higher with the GDK version.
Was the “Improved Input Response” option removed from Video Settings?
This issue has been resolved for some time now:
This report should be closed considering this feature was added recently.