The location of the “Trial Chambers” template, can be found at the bottom of the “Seed Templates“ page as shown in the image below (for viewing and ease of use purposes):
I have experienced this as well, its very annoying.
Can confirm. This has been an issue for years even before 1.21.111 (at least for me). I thought I was alone in experiencing this, but I guess not.
If the game needs to load a resource pack in order to function properly, then that loading sequence should be moved into main loading screen that shows when the game launches so that the player has instant access to the main menu without being delayed.
Most likely similar to MCPE-229551.
Strangely, when I was first testing the fix of MCPE-227846 in the 1.21.130.26 Preview to confirm that the issue was actually resolved, one of my tests was to repeatedly change the system theme in Windows 11 while the game was actively running and I did not encounter this issue.
Are you sure that you’re not using a Custom color theme (not exclusively Dark mode or exclusively Light mode)? For example, your default app mode couple be set to “Dark” while the default Windows mode is set to “Light”. Right now, I can’t confirm because the attached screenshot is not translated to English, and I can’t access my game at the moment to try reproducing the issue again, but I really don’t want to see a regression of MCPE-227846, my post, considering all the incomplete fixes being shipped out in recent times.
Likely caused by an incorrect fix to MCPE-227846.
Issue has been fixed as of 1.21.130.26
Issue has been fixed as of 1.21.130.26
Seems to also affect Vibrant Visuals as seen in the image below and in the twitter post here.
Could this issue be reopened please? 1.21.120 only fixed the problem where the arms would clip into the torso (as shown in the comment above). The issue where the head is too big still remains and creates disparity with Java Edition.
Is this caused by MCPE-224897?
This issue seems to still affect the 1.21.130.22 preview as seen at 1:44 in this video: https://youtu.be/xgCQ-eeKaRM?t=105
Also seems to affect the gdk version on a Windows 11 desktop on my end
Does this still affect the latest preview? If so, please update the Affected versions list.
Does this still affect the game in the latest Preview?
This report should be closed considering this feature was added recently.
Is this still an issue in the latest versions?
Its possible that this issue relates to MCPE-219641 .
Here is the issue in 1.21.130.20:
The issue is Vibrant Visuals independent and still present.
After testing I can confirm. The Minecraft Launcher has the same issue, but because it has no real dark mode, it isn’t that big of a deal.