The chamber Eruption generates with 4 large spaces filled with air at its corners.
Seeds and Coordinates:
Release Version | Seed | Coordinates |
---|---|---|
1.21.50 | -212567406451901533 | -279, -6, -647 |
1.21.44 | -1147951365380032727 | 151, -17, 95 |
Preview Version | Seed | Coordinates |
1.21.130.20 | -5082156891300789959 (Trial Chambers Seed Template) | 87, 12, -29 |
Steps to Reproduce:
Generate world with a seed from the table above
Go to the respective coordinates of the chosen seed
Observe the corners of the Eruption chamber
Expected Results:
The surrounding terrain of Eruption is mostly filled with solid blocks.
Observed Results:
The corners of Eruption have large empty air pockets that will sometimes mess with the generation of the Trial Chamber often creating hallways that lead to pits.
Attachments
Comments 3

I can confirm on XBOX 1. I always thought this was an intended feature. There was also a glitch were the natural world gen would override the main hall and remove the blocks. There is also an old glitch from when they were first implemented where glow lichen could be generated floating without breaking. You can collect it with shears and it behaves as normal.