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MCPE-189881

World still generates less grass and flowers in 1.21.60.27+ compared to Java Edition

Despite the resolving of MCPE-188870, the world still suffers from less grass and flower generation compared to Java Edition even after the changes made in the 1.21.60.27 Preview (though I'm still not sure why MCPE-188870 was closed considering the fact that 1.21.60.27 did not address any of the issues with grass and flower generation).Β 

Steps to reproduce:

  • Launch Minecraft Preview (1.21.60.27+)

  • Create a new world in creative mode

  • Navigate to a Plains, Savannah, or Flower Forest biome

  • Observe your surroundings

Expected Result:

Like Java Edition, both tall and short grass are significantly more present and generate frequently in large clumps. Flowers are more prevalent in all biomes known for having a lot of Flowers.

Observed result:

Grass and flower generation is still exactly the same as it was in 1.21.60.23 and the experimental changes introduced in 1.21.60.25 make no difference. Like I mentioned previously in MCPE-188870 most foliage generation (besides Kelp and Seagrass) is unlike Java edition. In summary:

  • There is significantly less of both tall and short grass. On Bedrock both grass types generate very spread apart.

  • Flowers are less common in many flower-bearing biomes.

Notes:

This is a new report containing the unfixed issues found in MCPE-188870 (thanks again to AgentMindStorm2) and is not meant to be a duplicate of MCPE-141364. Like I also mentioned in MCPE-188870, while foliage generation is better, it still needs some fine tuning. Again, I implore the team to please give foliage generation some more tweaks over the next couple of Previews similar to how we've received improvements to the generation of Kelp and Seagrass in the 1.21.60.27 Preview.

The team should preferably draw inspiration from version 0.9.0 of Pocket Edition (as highlighted by LumiQuest at MCPE-141364) in regards to grass generation because it more closely matches modern day Java's grass generation compared to the generation present in 1.21.60.23 or 1.21.60.27:

[media]

Linked issues

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Comments 4

This is probably about rendering lagΒ 

HenryCarm, not really. Even back in 0.9.0 (10+ years ago) when phones and PC's were much less powerful, grass generation still significantly matched what it was in modern day Java. In fact, this is the type of grass generation the team should be aiming for now:

[media]

Here are the seeds and coordinates for the examples I posted above. Unlike MCPE-188870, the underwater example seed is not present because the changes in 1.21.60.27 fixed the generation of Kelp and Seagrass (though further testing and comparison is required).Β 

Example 1:
-2033259901
-31 68 -50

Example 2:
7159945935325451318
226 73 420

Example 4:
155000022
153 114 97

Thank you OcelotOnesie for reminding me to post easily copiable versions of the example seeds!

Thank you for your report!
However, this issue has been closed as Cannot Reproduce.

While the exact locations of tall grass and flowers might not be the same across versions, there should be a similar amount per biome. (To verify this we performed sampling tests on 300 chunks on both versions, using a single biome world with the same seed, and found that the results were comparable.)

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X1Crafts

(Unassigned)

1341189

Confirmed

Multiple

Windows 11 24H2

1.21.60.27 Preview

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