mojira.dev
MCPE-226397

Vibrant Visuals: dimension's sky illumination determines underwater illumination regardless of sky or block light levels or exposure to the sky

This is similar to (MCPE-84513). The main difference seems to be that the player’s position is ignored, and instead world height or some location above world height is used to determine the illumination for the player.

Steps to reproduce

  1. Be in the overworld.

  2. Make a solid box and fill it with water.

    /fill ~-1 ~-1 ~-1 ~9 ~9 ~9 stone hollow
    /fill ~~~ ~8 ~8 ~8 water
  3. Set time to noon, then set time to midnight.

  4. Go to the End, repeat step (2), and wait a few minutes.

Expected results

Time of day and sky light should not affect underwater illumination in a sealed, opaque box.

Observed results

In the overworld, time of day (i.e. ambient sky light level) determines underwater illumination in a sealed, opaque box. In the End, you experience the End Flash underwater in a sealed, opaque box.

[media][media]

(Underwater End Flash is at 0:29 in above)

Linked issues

Attachments

Comments 1

Thank you for your report!
We're tracking this issue in https://report.bugs.mojang.com/servicedesk/customer/portal/2/MCPE-208089 , so this ticket is being resolved and linked as a duplicate.

If you would like to add a vote and any extra information to the main ticket it would be appreciated.

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GoldenHelmet

(Unassigned)

1461078

Community Consensus

Windows

1.21.100

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