Summary:
Player and mob knockback in Bedrock Edition behaves inconsistently and often incorrectly. Both entities frequently receive little or no vertical knockback, minimal horizontal knockback, or experience snapping, stuttering, or teleport‑like corrections. These issues cause unpredictable combat interactions in vanilla gameplay.
Observed Behavior:
Players and mobs sometimes receive almost no vertical knockback.
Horizontal knockback is greatly reduced or inconsistent for both players and mobs.
Entities can be pinned to the ground after being hit upward.
Knockback may cause snapping or teleport‑like movement corrections rather than smooth motion.
Double crits can occur within a single tick when spamming attacks (player‑vs‑player).
Movement and knockback rendering appear choppy or desynchronized.
Mobs may show the same knockback inconsistencies, resulting in unnatural or delayed movement reactions.
Expected Behavior:
Knockback should apply consistent vertical and horizontal forces to both players and mobs.
Knockback motion should be smooth, without snapping or stuttered corrections.
The game should not allow multiple critical hits inside a single tick.
Entity movement should visually match server‑side behavior without jitter or desync.
Steps to Reproduce:
Open any Bedrock world (single‑player or multiplayer).
Engage in combat with another player (with different gear sets) or with mobs that naturally take knockback.
Observe knockback behavior during normal hits, critical hits, or chained hits.
Note inconsistent vertical knockback, reduced horizontal knockback, snapping, or being pinned to the ground for players or mobs.
Impact:
PvP interactions in vanilla Bedrock feel unreliable and inconsistent.
Combat with mobs also feels unnatural and unpredictable due to incorrect knockback behavior.
Movement desynchronization causes misleading entity positions.
Various PvP and PvE playstyles (e.g., crystal PvP, kit PvP, survival combat) behave incorrectly or feel ineffective compared to Java and popular Bedrock servers (e.g., Hive and Zeqa).
Makes opening PvP‑enabled worlds or combat‑based SMPs on Bedrock less appealing due to poor knockback and movement reliability.
Additional Notes:
Popular Bedrock servers such as Hive and Zeqa use widely accepted knockback models that are smooth, consistent, and predictable. This demonstrates that stable and reliable knockback behavior is achievable on Bedrock. The differences between these servers’ behavior and vanilla Bedrock highlight how the current knockback system is functioning incorrectly—especially in vertical knockback, movement smoothness, and desynchronization for both players and mobs.
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