mojira.dev

Diffract

Assigned

No issues.

Reported

MC-296244 Switching weapons triggers both weapons effects Awaiting Response MCPE-201651 Vibrant Visuals: Unwanted White Line Artifact at Image Border Awaiting Response MCPE-201649 Happy Ghast Size Reduction with Harness Works As Intended MCPE-201646 Vibrant Visuals: Ender Dragon's defeat glow aura appears too faint Confirmed MCPE-201612 Happy Ghast Inconsistencies: Fire Damage and Harness Scaling Issues Invalid MCPE-201611 Missing Hotbar Keybind Functionality in Inventory UI Duplicate MCPE-201610 Vibrant Visuals: Resolution is reduced and mobs appear pixelated Awaiting Response MCPE-201609 Lighting Issues with Vibrant Visuals in The End Invalid MCPE-201608 Happy Ghast Takes Friendly Fire Damage from Players Standing on Top Fixed MCPE-201607 Pink Rendering Bug in Vibrant Visuals Duplicate MCPE-201606 Rapid Clicking During Critical Hit Chains Causes Jittery Player Movement in Bedrock Duplicate MCPE-201602 Wind Burst and Charges do not deal as much launching at times compared to Java Duplicate MCPE-135244 Wither's boss bar is pink instead of purple Fixed MCPE-132788 Players teleport while being hit by other players Incomplete MCPE-69159 Soul Sand Valley roofs are not covered with soul sand/soil Fixed MCPE-68102 Teleporting Players while PvP-ing (BDS) Incomplete MCPE-68101 DPI Circle slides into the D-pad Duplicate MCPE-37104 Game FPS drops when near entities Duplicate MCPE-37103 Entities interacted despawn after crashing Duplicate MCPE-36963 Parrots avert players from traveling portals Duplicate

Comments

Reproduction Step & Observed Results:
Whenever you PvP in a Bedrock Dedicated Server/World, the opponent starts to teleport randomly, not because of lag or ping, but the game itself.

Expected results:
What the game is supposed to be, is players do not teleport randomly. Just like Java, it uses its Dedicated Server protocol, but the players would not teleport.

“When hitting a player with a sword and quickly switching to a mace, both weapons' effects trigger - the sword's damage and the mace's wind burst.” – reproduction step

The details are in the video, the only thing to add to the thread is that you try to do the same on Bedrock, but on Bedrock it only takes the effect of the first weapon rather than the mace.

Still affects current version

Intended but they won’t attack you. If that is the case, mansions gone.

Intended. The game uses the sensitivity prior to 1.0.2 since 1.6. The sensitivity used in 1.0.2-1.5.3 where the screen locks while swiping fast was a bug

The behavior is intended as of their new AI.

It's still sluggish. Try to toggle sensitivity to 100 and swipe fast