“When hitting a player with a sword and quickly switching to a mace, both weapons' effects trigger - the sword's damage and the mace's wind burst.” – reproduction step
The details are in the video, the only thing to add to the thread is that you try to do the same on Bedrock, but on Bedrock it only takes the effect of the first weapon rather than the mace.
https://www.youtube.com/watch?v=u3ar9ByPUX8
See 1:55 onwards
Vibrant visuals bug
still affects 1.17.10
Still affects current version
Intended but they won’t attack you. If that is the case, mansions gone.
Intended. The game uses the sensitivity prior to 1.0.2 since 1.6. The sensitivity used in 1.0.2-1.5.3 where the screen locks while swiping fast was a bug
The behavior is intended as of their new AI.
It's still sluggish. Try to toggle sensitivity to 100 and swipe fast
Reproduction Step & Observed Results:
Whenever you PvP in a Bedrock Dedicated Server/World, the opponent starts to teleport randomly, not because of lag or ping, but the game itself.
Expected results:
What the game is supposed to be, is players do not teleport randomly. Just like Java, it uses its Dedicated Server protocol, but the players would not teleport.