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MCPE-232946 Critical hit sound plays even when critical hits are disabled in Bedrock Edition Unconfirmed MCPE-232713 Crossbows Automatically Load in Bedrock Instead of Requiring Full Draw and Release Like Java Edition Invalid MCPE-232711 Elytra Flight Incorrectly Cancels When Pressing Jump on Bedrock Edition Duplicate MCPE-232710 Arrow Release Angle and Projectile Velocity Behave Incorrectly on vanilla Bedrock Edition Duplicate MCPE-232708 Sprinting Is Incorrectly Canceled by Eating, Using a Bow, or Holding a Shield on All Bedrock Platforms Invalid MCPE-232707 Shields Cannot Be Activated Using Right‑Click and Incorrectly Apply Knockback on All Bedrock Platforms Invalid MCPE-232705 End Crystal placement is delayed compared to Java Awaiting Response MCPE-232704 Entity Knockback and Movement Behave Incorrectly in vanilla Bedrock Edition Duplicate MCPE-232703 TAB Hotbar Bind Prevents Moving Items to the Hotbar Duplicate MCPE-232415 Projectile Velocity not in Parity with Java Duplicate

Comments

Same thing, I tried to press T in a server and there is a 1 s game freeze.

Reproduction Step & Observed Results:
Whenever you PvP in a Bedrock Dedicated Server/World, the opponent starts to teleport randomly, not because of lag or ping, but the game itself.

Expected results:
What the game is supposed to be, is players do not teleport randomly. Just like Java, it uses its Dedicated Server protocol, but the players would not teleport.

“When hitting a player with a sword and quickly switching to a mace, both weapons' effects trigger - the sword's damage and the mace's wind burst.” – reproduction step

The details are in the video, the only thing to add to the thread is that you try to do the same on Bedrock, but on Bedrock it only takes the effect of the first weapon rather than the mace.

Still affects current version

Intended but they won’t attack you. If that is the case, mansions gone.

Intended. The game uses the sensitivity prior to 1.0.2 since 1.6. The sensitivity used in 1.0.2-1.5.3 where the screen locks while swiping fast was a bug

The behavior is intended as of their new AI.

It's still sluggish. Try to toggle sensitivity to 100 and swipe fast