mojira.dev
MCPE-68102

Teleporting Players while PvP-ing (BDS)

Whenever you PvP in a Bedrock Dedicated Server/World, the opponent starts to teleport randomly, not because of lag or ping, but the game itself.

What the game is supposed to be, is players do not teleport randomly. Just like Java, it uses its Dedicated Server protocol, but the players would not teleport.

Video: (bug 2)
https://youtu.be/GlV0SlNvCog

Comments 3

Thank you for your report!
However, this issue has been temporarily resolved as Awaiting Response

Is this still an issue in the latest version?

If it is, please be sure to include steps to reproduce the problem:

Steps to Reproduce:
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Observed Results:
(Briefly describe what happens)

Expected Results:
(Briefly describe what should happen)

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This ticket will automatically reopen when you reply.

Quick Links:
📓 Issue Guidelines – 💬 Mojang Support – 📧 Suggestions – 📖 Minecraft Wiki

Cleaning up old tickets: This ticket had been set to 'Awaiting Response', but has not received a response from the reporter (~3 months+) so is being closed as Incomplete. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines which includes steps to reproduce the problem.

Quick Links:
📓 Issue Guidelines – 💬 Mojang Support – 📧 Suggestions – 📖 Minecraft Wiki

Reproduction Step & Observed Results:
Whenever you PvP in a Bedrock Dedicated Server/World, the opponent starts to teleport randomly, not because of lag or ping, but the game itself.

Expected results:
What the game is supposed to be, is players do not teleport randomly. Just like Java, it uses its Dedicated Server protocol, but the players would not teleport.

Diffract

(Unassigned)

Unconfirmed

iOS

iOS 13.4.1

1.14.30 Hotfix

Retrieved