Whenever you PvP in a Bedrock Dedicated Server/World, the opponent starts to teleport randomly, not because of lag or ping, but the game itself.
What the game is supposed to be, is players do not teleport randomly. Just like Java, it uses its Dedicated Server protocol, but the players would not teleport.
Video: (bug 2)
https://youtu.be/GlV0SlNvCog
Comments 3
Cleaning up old tickets: This ticket had been set to 'Awaiting Response', but has not received a response from the reporter (~3 months+) so is being closed as Incomplete. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines which includes steps to reproduce the problem.
Quick Links:
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Reproduction Step & Observed Results:
Whenever you PvP in a Bedrock Dedicated Server/World, the opponent starts to teleport randomly, not because of lag or ping, but the game itself.
Expected results:
What the game is supposed to be, is players do not teleport randomly. Just like Java, it uses its Dedicated Server protocol, but the players would not teleport.
Thank you for your report!
However, this issue has been temporarily resolved as Awaiting Response
Is this still an issue in the latest version?
If it is, please be sure to include steps to reproduce the problem:
If your ticket does not look like the example given here, then it's likely to be closed as incomplete.
This ticket will automatically reopen when you reply.
Quick Links:
📓 Issue Guidelines – 💬 Mojang Support – 📧 Suggestions – 📖 Minecraft Wiki