When critical hits are disabled in the server settings, the critical hit sound effect still plays if the player hits an entity while falling. The game correctly prevents any extra critical damage, but the sound effect still triggers, which is inconsistent with the setting.
Steps to Reproduce:
Log into Hive or Zeqa.
On Hive, hit a player while falling (Hive has critical hits disabled).
On Zeqa, perform a falling sprint hit.
In both cases, no critical hit should occur, but the critical hit sound still plays.
This suggests that the game is checking only whether the player is falling to decide whether to play the sound, without respecting the critical‑hit setting or sprint state. This behavior appears to be client‑side and not caused by the servers.
Observed Result:
The critical hit sound effect plays even though critical hits are disabled.
Expected Result:
No critical hit sound should play when critical hits are disabled.
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