mojira.dev
MCPE-232708

Sprinting Is Incorrectly Canceled by Eating, Using a Bow, or Holding a Shield on All Bedrock Platforms

Summary:
On all Bedrock Edition platforms, sprinting is canceled whenever the player performs certain actions such as eating, drawing a bow, or holding a shield. Java Edition does not cancel sprinting for these actions. This results in inconsistent movement, reduced mobility during combat, and broken parity across platforms.

Observed Behavior:

  • Sprinting stops immediately when the player begins eating food.

  • Sprinting stops when the player draws a bow.

  • Sprinting stops when the player raises or holds a shield.

  • Sprinting can also be canceled by other actions that do not cancel sprint in Java.

  • This happens on all Bedrock platforms (Windows, consoles, mobile).

Expected Behavior:

  • Sprinting should continue while eating, drawing a bow, or holding a shield, matching Java Edition behavior.

  • Sprinting should only stop when the player performs actions that intentionally cancel sprint (e.g., crouching, colliding, low hunger, blocking attack).

  • Player mobility and combat movement should remain fluid and uninterrupted.

Steps to Reproduce:

  1. Open Bedrock Edition on any platform.

  2. Begin sprinting.

  3. Attempt to eat food, draw a bow, or raise a shield.

  4. Observe that the player immediately stops sprinting.

  5. Compare the same behavior in Java Edition, where sprinting continues.

Impact:

  • PvP movement becomes more restrictive compared to Java Edition, making combat less fluid.

  • Players cannot maintain speed while eating or drawing a bow, which makes various combat and PvE strategies significantly harder.

  • Shield usage further reduces mobility, especially with the already‑existing shield input issues on Bedrock.

  • Introduces inconsistent controls and movement behavior across platforms and between game editions.

  • Negatively affects gameplay on all devices: mobile, controller, and keyboard/mouse.

Additional Notes:

  • This issue is separate from shield activation bugs, but both contribute to inconsistent combat mechanics on Bedrock.

  • None of these actions cancel sprint in Java Edition, confirming this is a parity bug, not an intended design choice.

  • The behavior is fully platform‑independent and reproducible everywhere.

Comments 1

We are only tracking parity issues that meet the following criteria on this bug tracker:

  • The feature affected by the parity issue is present in both Bedrock Edition and Java Edition in the latest release or development version

  • The feature behaves differently in one edition than in the other

  • The parity issue was introduced in Buzzy Bees (Bedrock Edition 1.14 / Java Edition 1.15) or later and was not present before

Any parity issue that does not meet these criteria will not be tracked on the bug tracker and should instead be reported on the Minecraft Feedback Discord server.

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Diffract

(Unassigned)

Unconfirmed

Multiple

1.21.124 Hotfix

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