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MCPE-232710

Arrow Release Angle and Projectile Velocity Behave Incorrectly on vanilla Bedrock Edition

Summary:
On all Bedrock Edition platforms, arrows do not fire in the direction the player releases the bow. Instead, arrows are fired using an older angle from before the player finished turning. Arrow velocity is also significantly higher than Java Edition, causing arrows to travel faster and farther than expected. These issues appear to affect multiple projectile types.

Observed Behavior:
A. Incorrect release angle

  • When turning while drawing a bow, the arrow fires based on a previous orientation instead of the player’s angle at the moment of release.

  • This results in arrows shooting in the wrong direction, especially noticeable during quick flicks or fast turns.

B. Excessive arrow velocity

  • Arrows travel faster than intended and noticeably faster than Java Edition.

  • This affects timing, aiming, PvP balance, and long‑distance trajectory behavior.

C. Likely affects other projectiles

  • Similar angle or velocity desynchronization issues may occur with projectiles such as snowballs, eggs, splash potions, and tridents.

Expected Behavior:

  • Projectiles should be fired in the exact direction the player is facing at the moment they release the input.

  • Arrow velocity should match Java Edition’s behavior unless intentionally designed otherwise.

  • All projectile types should use accurate, up‑to‑date orientation and speed values when released.

Steps to Reproduce:

  1. Open any Bedrock world on any platform.

  2. Draw a bow.

  3. While drawing, rapidly turn your camera to a new direction.

  4. Release the arrow.

  5. Observe that the arrow fires toward the old angle, not the angle when you released.

  6. Compare arrow travel speed to Java Edition for velocity differences.

  7. (Optional) Test with other projectiles to see similar inconsistencies.

Impact:

  • PvP combat becomes unreliable due to inaccurate arrow release direction.

  • Flick shots, strafing, and fast aiming techniques become inconsistent or impossible compared to Java.

  • Higher‑than‑expected arrow velocity disrupts parity and changes combat balance.

  • Projectile desync affects accuracy in PvE encounters and long‑distance shots.

  • Issues are present on all devices, including mouse/keyboard, controller, and mobile.

Additional Notes:

  • The delayed release angle suggests orientation is sampled before the release event rather than at the moment of firing.

  • Velocity differences appear to be systemic and may apply to all ranged projectiles, not just arrows.

Linked issues

Comments 1

Do not put more than one bug in each report. The first issue is being tracked at MCPE-174685, and the second issue at MCPE-40797, which you are aware of because you previously reported this at MCPE-232415. Don't duplicate your reports.

Diffract

(Unassigned)

Unconfirmed

Multiple

1.21.124 Hotfix, 26.0.23/24 Preview

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