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MCPE-40797

Extreme Arrow Projectile Distance

Arrows on Bedrock edition appear to travel well over two times the distance of their Java counterpart whereas eggs and snowballs return almost the exact same distances on both versions.

Tested by standing level with the ground in a super flat world and shooting at a specific pitch then mapping the distance travelled by the projectile.

Graph showing results for arrows and snowballs on both Java and Bedrock:

[media]

Linked issues

Comments 13

dont quote me on this but i believe its a feature

So that I can try to reproduce your observation, please tell me what method you're using to gauge your pitch angle precisely.

The teleport command with yaw and pitch arguments.

Confirmed in 1.9.0 on Windows 10. The arrow distances shown for Bedrock in the graph were reasonably close to the distances I measured. I am unable to test on Java Edition and assume the graph is accurate.

Steps to reproduce:
In a flat world in Creative mode (I suggest peaceful, always day, no mob spawning, weather cycle off):

  1. Obtain an unenchanted bow and some plain arrows.

  2. Execute the command /tp 0 4 0 0 -angle where angle is the pitch angle to be tested. Note the minus sign before it.

  3. Without reorienting yourself, draw and fully charge your bow, then release.

  4. Locate the arrow. Its Z coordinate is roughly equal to the distance it flew.

3 more comments

Affects both 1.16.40 and 1.16.100.60

Affects 1.16.100

Affects 1.16.200.56 Beta

Affects 1.16.221, and affects beta 1.17.0.54

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Pugzy

(Unassigned)

178362

Confirmed

Multiple

arrow, bow, distance, java-parity, vanilla-parity

1.17.30.22 Beta, 1.17.11 Hotfix, 1.16.200.56 Beta, 1.16.100.60 Beta, 1.8.1, ..., 1.16.40 Hotfix, 1.16.100, 1.16.221 Hotfix, 1.20.51 Hotfix, 1.21.51 Hotfix

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