Whenever changing the simulation distance of an existing world or creating a new one, the true simulation distance remains at 4 chunks. The slider displays what was selected as the simulation distance but the true simulation distance remains at 4 chunks. I discovered this when i was testing distances for an automatic farm i was building. I then went into a superflat and used command blocks to display the hostile mob spawning positions and no matter what simulation distance was chosen, the true simulation was that of a 4 chunk simulation distance.
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What specific platform(s) did you try this on? Please set the Platform to the one you used if only one was tried.

Please also clarify the Description section above, preferably with the following format:
Steps to Reproduce:
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2.
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Observed Results:
(briefly describe what actually happens)
Expected Results:
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This ticket has been temporarily closed as Awaiting Response. It will automatically reopen when you add information.

Please also clarify the Description section above, preferably with the following format:
Steps to Reproduce:
1. (be specific, so someone else can follow)
2.
3.
Observed Results:
(briefly describe what actually happens)
Expected Results:
(briefly describe what should happen)
(attach screenshot to help explain the issue)
This ticket has been temporarily closed as Awaiting Response. It will automatically reopen when you add information.

I have witnessed it affect the xbox and windows 10 platforms as i have tried it on both.
to reproduce, see the video link below
(timestamp 3:40-4:20)
As explained in the video, this setup marks the location of a spawned mob by replacing the block underneath with an orange block. The mob is the then killed allowing more mob spawns.
The expected results are displayed in the video for each simulation distance. The range should be increasing as the selected simulation increases. The observed results was the simulation distance for a 4 chunk simulation distance (as seen in the video) regardless of the selected simulation distance

I have witnessed it affect the xbox and windows 10 platforms as i have tried it on both.
to reproduce, see the video link below
(timestamp 3:40-4:20)
As explained in the video, this setup marks the location of a spawned mob by replacing the block underneath with an orange block. The mob is the then killed allowing more mob spawns.
The expected results are displayed in the video for each simulation distance. The range should be increasing as the selected simulation increases. The observed results was the simulation distance for a 4 chunk simulation distance (as seen in the video) regardless of the selected simulation distance

Thank you for your report!
We're tracking this issue in MCPE-95568, so this ticket is being resolved and linked as a duplicate.
That ticket has already been resolved as Fixed. Please check the Fix Version/s field in that ticket to see in which version this behavior was or will be fixed.
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Thank you for your report!
We're tracking this issue in MCPE-95568, so this ticket is being resolved and linked as a duplicate.
That ticket has already been resolved as Fixed. Please check the Fix Version/s field in that ticket to see in which version this behavior was or will be fixed.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
-- I am a bot. This action was performed automatically! Please report any issues on Discord or Reddit
What specific platform(s) did you try this on? Please set the Platform to the one you used if only one was tried.