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MCPE-104332

flaw in logic with "minecraft:icon":{} item component being server-side

Description: The "minecraft:icon":{} component introduced in a recent beta made it so its contents and additional parameters are handled on the server as opposed to the client (how it is in 1.16.40). This change has serious flaws and what I believe to be unintended consequences as it relates to icon animating and reusing the same texture. 

Expected behavior:  when using the minecraft:icon component, creators can call their own molang animation scripts from their own resource packs (for server and multiplayer use) without the need for it to be made on the server. This would allow a much wider array of client-side customization that resource pack makers have to miss out on with the current way this component is set up server-side.

Actual behavior: the minecraft:icon component is handled on the server only and gets the animation script from the server, and clients cannot customize the animation for their own personal resource packs, severely limiting creativity.

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Does this occur in the latest version? If so, can you add it to the affected versions?

Cleaning up old tickets: This ticket had been set to 'Awaiting Response', but has not received a response from the reporter (~3 months+) so is being closed as Incomplete. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines which includes steps to reproduce the problem.

For any account or purchasing related issues, please contact Minecraft Customer Support directly, as we cannot assist with those here at the bug tracker.

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ambient

(Unassigned)

Unconfirmed

Windows

windows 10

1.16.200.56 Beta, 1.16.200.53 Beta, 1.16.200.52 Beta, 1.16.100

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