Bug Description
Overlapping entity shadows appear to "cut" through each other, and render differently depending on the angle they're observed.
[media]Steps to reproduce
Spawn a couple of entities and place them next to each other
Alternative
Ride an entity and look at the shadow in third person
What was expected
Like in the Java Edition, the shadow oppacity would be increased due to the overlapping of multiple shadows
What was observed
The shadows either completely fail to render or render improperly
Thank you for your report!
However, this issue has been closed as Won't Fix.
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