mojira.dev

PC_Screen

Assigned

No issues.

Reported

MCPE-115297 Sculk sensor detects player flying right above a block Won't Fix MCPE-112023 Player can avoid sinking in powder snow by holding the jump button Fixed MCPE-109230 Close this Invalid MCPE-109227 Swimming in survival crashes the game Incomplete MCPE-109225 Game crashes when a drowned turns hostile (original: Punching a drowned in survival crashes the game) Incomplete MCPE-106253 Bad performance while elytra is equipped Duplicate MCPE-105573 Cauldron and scaffolding release very few particles when broken Won't Fix MCPE-105411 Cauldrons can't be filled with powder snow Fixed MCPE-105410 Player can climb powder snow without leather boots Fixed MCPE-105407 Powder snow is stackable and a block Fixed MCPE-105405 Powder Snow emits no particles when the player walks through it Fixed MCPE-105404 Powder Snow has no freezing behavior Fixed MCPE-105396 Overlapping entity shadows render improperly or fail to render Won't Fix MCPE-105385 Blocks that require support lack particles when broken by the game Fixed MCPE-105259 Piston model doesn't update immediately when powered after being moved Incomplete MCPE-104885 Render Distance is set to 8 chunks after opening settings Fixed MCPE-54031 Elytra Is Disabled Upon Hitting a Wall Fixed MCPE-43489 Clouds are 2D even with fancy graphics on Duplicate MCPE-42886 Missing Block Cracking Particles Cannot Reproduce MCPE-42512 Campfire smoke stops being produced 64 blocks away Confirmed

Comments

Seems fixed in 1.16.210.59. Props to the devs for fixing it this quickly

Attached 4 more videos, 3 from the current beta (1.16.210.56) - None of the Experimental Toggles are used - and 1 from a previous beta where both block placing / breaking perfectly kept up with the player's speed.

Steps to Reproduce

  • While flying, try to place blocks in a straight line

Expected Results

  • The player would continuously place blocks for an indeterminate amount of time as block placing speed matches the player speed

Observed results

  • Block placing ceases after a few blocks placed

Delay is significantly worse in 1.16.210.56. It now takes on average 3-4 frames for particles to appear (Windows 10 singleplayer, it is worse on other platforms), and block breaking in creative is also affected.

The problem here is that Nvidia's resource packs are greatly lacking for anything but HD showcase

Confirmed for 1.16.210.50

Confirmed for 1.16.210.50

Affects 1.16.210.50 beta

Broken again in 1.16.210.50

Confirmed for 1.16.200.57

Fixed in beta 1.16.200.57 (Win 10 - Render Dragon)

[media]

I'll be entirely honest about this, I can't wrap my mind around how this new achievement screen was handled. Instead of adding this new screen to all beta users they decided to only send it to a select few for no good reason. I remember seeing it back in August in a screenshot and that was the last time I ever saw it

This didn't happen to me in the previous beta so it seems it's a more widespread issue now

It seems this is the same bug as MCPE-37789. As long as the mob is moving at the time of death it'll slide along the ground in the same direction. Because cows run away from the player after being hit, even in creative, it makes it easier to reproduce the bug using them. In survival hostile mobs will slide towards you while in the dying state

Also affects charged creepers

Agreed, it is a needed quality of life feature