Bug Description
The sculk sensor can detect the player while flying right above any block
Steps to reproduce
Place a sculk sensor
In creative, fly above it by less than a quarter block
Expected result
Flying right above a block would be silent, thus no detection would happen
Observed result
The block makes a sound and the vibration is detected by the sculk
Possible Explanation
The game might think the player is walking when they are still flying. Back in 1.2 (Better Together), the bedrock flying system was changed to more closely resemble the legacy console edition, and amongst those changes was the removal of flight cancellation when descending into a block. However, possibly due to an oversight, the player still makes walking sounds and has walking speed right after contact with a block, and it's only seconds after that proper flight behavior is resumed. This might be the cause of this bug.
Attachments
Comments 3
Thank you for your report!
After consideration, the issue is being closed as Won't Fix.
Please note that this is not the same as Working as Intended, as this bug report correctly describes behavior in the game that might not be the intended or desirable behavior, but it will not be fixed right now. Sometimes, this is because the issue reported is minor and/or impossible to change without large architectural changes to the code base.
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affects 1.16.220.52